#ifndef __HOMESCENE_H__
#define __HOMESCENE_H__
#pragma once
#include "cocos2d.h"
USING_NS_CC;
class HomeScene :
	public CCLayer
{
private:
public:
	HomeScene(void);
	~HomeScene(void);

	static CCScene* scene();
	virtual bool init();
	CREATE_FUNC(HomeScene);
};
#endif  //__HOMESCENE_H__

